Virtual Sound Effects Best100 Vol.6
Virtual Sound Effects series is a library narrowed down target to sound effects by synthesizer. All sounds are my orginal programming. I made the resolution of the sound higher for being able to match the modern high-end games by also reforming all classical sound effects. Always 100 original sounds are included in this package. In addition, effect processed variation sounds are included too. You can use variation sounds easily or edit from original sounds and make new sound effects. Don't be confused by a file name! It is only one of the sound images. How to use is up to you.
Vol.6 focuses on industrial sounds, especially war and SF sound effects. Virtual sounds like energy flow are also included in previous libraries such as Vol.4. However, the sound images are more mechanical and sci-fi than natural phenomena or magical effects. Also includes classic Japanese robot animation sounds and basic shooting game sounds. Of course, it was created in high resolution for this library.
Price: 10$ |
---|
Go to store |
---|
Category | File Name | St/Mn | loop | Description |
---|---|---|---|---|
Boot | IN_Boot_A_St | Stereo | ![]() | Boot / Engine |
Boot | IN_Boot_B_St_Loop | Stereo | ![]() | Boot / Engine (chug and thump) |
Boot | IN_Boot_C_St_Loop | Stereo | ![]() | Boot / Engine (chug and thump) |
Combining | IN_Combining01_A_St | Stereo | ![]() | Combining / Foot steps (Japanese Robot animation) |
Combining | IN_Combining01_B_St | Stereo | ![]() | Combining / Foot steps (Japanese Robot animation) |
Combining | IN_Combining02_A_St | Stereo | ![]() | Attachment (Classic Japanese SF animation) |
Combining | IN_Combining02_B_St | Stereo | ![]() | Attachment (Classic Japanese SF animation) |
Combining | IN_Combining03_A_St | Stereo | ![]() | Transformers (Classic Japanese SF animation) |
Combining | IN_Combining03_B_St | Stereo | ![]() | Transformers (Classic Japanese SF animation) |
Combining | IN_Combining04_A_St | Stereo | ![]() | Trademark pose (Classic Japanese SF animation) |
Combining | IN_Combining04_B_St | Stereo | ![]() | Trademark pose (Classic Japanese SF animation) |
Computer | IN_Computer_A_St_Loop | Stereo | ![]() | Old school computer sound |
Computer | IN_Computer_B_St_Loop | Stereo | ![]() | Computer sound (line broken) |
Computer | IN_Computer_C_St | Stereo | ![]() | Computer sound (breakdown / stop) |
Computer | IN_Robot01_A | Mono | ![]() | Voice for robot |
Computer | IN_Robot01_B | Mono | ![]() | Voice for robot |
Computer | IN_Robot01_C | Mono | ![]() | Voice for robot |
Computer | IN_Robot01_D | Mono | ![]() | Voice for robot |
Computer | IN_Robot02_A | Mono | ![]() | Voice for robot |
Computer | IN_Robot02_B | Mono | ![]() | Voice for robot |
Computer | IN_Robot02_C | Mono | ![]() | Voice for robot |
Computer | IN_Robot02_D | Mono | ![]() | Voice for robot |
Computer | IN_Robot02_E | Mono | ![]() | Voice for robot |
Computer | IN_Robot02_F | Mono | ![]() | Voice for robot |
Computer | IN_Robot02_G | Mono | ![]() | Voice for robot |
Computer | IN_Robot02_H | Mono | ![]() | Voice for robot |
Computer | IN_Robot02_I | Mono | ![]() | Voice for robot |
Explosion | IN_Explosion_A_St | Stereo | ![]() | Explosion |
Explosion | IN_Explosion_B_St | Stereo | ![]() | Explosion |
Explosion | IN_Explosion_C_St_Loop | Stereo | ![]() | Explosion and rumbling |
Explosion | IN_Firecrackers_A | Mono | ![]() | Firecrackers |
Explosion | IN_Firecrackers_B | Mono | ![]() | Firecrackers |
Explosion | IN_Firecrackers_C | Mono | ![]() | Firecrackers |
Explosion | IN_Firecrackers_E_St | Stereo | ![]() | Continuous bursting sound of firecrackers |
Gun | IN_MachineGun_A | Mono | ![]() | Gun (one shot) / Hit |
Gun | IN_MachineGun_A_Loop | Mono | ![]() | Machine gun (rapid-fire) |
Gun | IN_MachineGun_B | Mono | ![]() | Gun (one shot) / Hit |
Gun | IN_MachineGun_B_Loop | Mono | ![]() | Machine gun (rapid-fire) |
Gun | IN_MachineGun_C | Mono | ![]() | Gun (one shot) / Hitt |
Gun | IN_MachineGun_C_Loop | Mono | ![]() | Machine gun (rapid-fire) |
Gun | IN_MachineGun_D | Mono | ![]() | Gun (one shot) / Hit |
Gun | IN_MachineGun_D_Loop | Mono | ![]() | Machine gun (rapid-fire) |
Laser | IN_Laser01_A | Mono | ![]() | Laser beam (one shot) |
Laser | IN_Laser01_A_Loop | Mono | ![]() | Laser beam |
Laser | IN_Laser01_B | Mono | ![]() | Laser beam (one shot) |
Laser | IN_Laser01_B_Loop | Mono | ![]() | Laser beam |
Laser | IN_Laser02_A | Mono | ![]() | Laser beam (one shot) |
Laser | IN_Laser02_A_Loop | Mono | ![]() | Laser beam |
Laser | IN_Laser02_B | Mono | ![]() | Laser beam (one shot) |
Laser | IN_Laser02_B_Loop | Mono | ![]() | Laser beam |
Laser | IN_Laser02_C | Mono | ![]() | Laser beam (one shot) |
Laser | IN_Laser02_C_Loop | Mono | ![]() | Laser beam |
Laser | IN_Laser02_D | Mono | ![]() | Laser beam (one shot) |
Laser | IN_Laser02_D_Loop | Mono | ![]() | Laser beam |
Machine | IN_Helicopter_A_St_Loop | Stereo | ![]() | Propeller sound by helicopter |
Machine | IN_Helicopter_B_St_Loop | Stereo | ![]() | Propeller sound by helicopter |
Machine | IN_Propeller_A_St_Loop | Stereo | ![]() | Propeller or engine sound by airplane |
Machine | IN_Propeller_B_St_Loop | Stereo | ![]() | Propeller or engine sound by airplane |
Machine | IN_Train_A_Loop_St | Stereo | ![]() | Locomotive / Steam machine |
Machine | IN_Train_B_Loop_St | Stereo | ![]() | Train (bang and clank) |
Radio waves | IN_Fuse01_St_Loop | Stereo | ![]() | Ignite the fuse / Wire breakage |
Radio waves | IN_Fuse02_A_Loop | Mono | ![]() | Ignite the fuse / Wire breakage |
Radio waves | IN_Fuse02_B_Loop | Mono | ![]() | Ignite the fuse / Wire breakage |
Radio waves | IN_Wireless_A_Loop | Mono | ![]() | Wireless / Morse code |
Radio waves | IN_Wireless_B_Loop | Mono | ![]() | Wireless / Morse code |
Shot / Hit | IN_Shooting01_A | Mono | ![]() | Shooting game sound (laser shot / hit) |
Shot / Hit | IN_Shooting01_B | Mono | ![]() | Shooting game sound (laser shot / hit) |
Shot / Hit | IN_Shooting01_C | Mono | ![]() | Shooting game sound (laser shot / hit) |
Shot / Hit | IN_Shooting02_A | Mono | ![]() | Shooting game sound (soft hit) |
Shot / Hit | IN_Shooting02_B | Mono | ![]() | Shooting game sound (soft hit) |
Shot / Hit | IN_Shooting02_C | Mono | ![]() | Shooting game sound (soft hit) |
Shot / Hit | IN_Shooting02_D | Mono | ![]() | Shooting game sound (soft hit) |
Shot / Hit | IN_Shooting03_A | Mono | ![]() | Shooting game sound (hard hit) / Bomb |
Shot / Hit | IN_Shooting03_B | Mono | ![]() | Shooting game sound (hard hit) / Bomb |
Shot / Hit | IN_Shooting03_C | Mono | ![]() | Shooting game sound (hard hit) / Bomb |
Shot / Hit | IN_Shooting03_D | Mono | ![]() | Shooting game sound (hard hit) / Bomb |
SF-Machine | IN_OpenClose_A | Mono | ![]() | Open / Close / Installing / Removal |
SF-Machine | IN_OpenClose_B | Mono | ![]() | Open / Close / Installing / Removal |
SF-Machine | IN_SFMachine01_A_St | Stereo | ![]() | Lighting / Startup / Respoinse |
SF-Machine | IN_SFMachine01_B_St | Stereo | ![]() | Lighting / Startup / Respoinse |
SF-Machine | IN_SFMachine02_A_St | Stereo | ![]() | Installing / Warp / Transfer |
SF-Machine | IN_SFMachine02_B_St | Stereo | ![]() | Lighting / Startup / Respoinse / Transfer |
SF-Machine | IN_SFMachine03_St | Stereo | ![]() | Installing / Warp / Transfer |
SF-Machine | IN_SFMachine04_A_St | Stereo | ![]() | Futurecraft / Open / Close / Installing |
SF-Machine | IN_SFMachine04_B_St | Stereo | ![]() | Futurecraft / Open / Close / Installing |
SF-Machine | IN_SFMachine04_C_St | Stereo | ![]() | Futurecraft / Open / Close / Installing |
SF-Machine | IN_SFMachine04_D_St | Stereo | ![]() | Futurecraft / Open / Close / Installing |
SF-Machine | IN_SFMachine04_E_St | Stereo | ![]() | Futurecraft / Open / Close / Installing |
SF-Machine | IN_SFMachine04_F_St | Stereo | ![]() | Futurecraft / Open / Close / Installing |
SF-Machine | IN_SFMachine05_A_St | Stereo | ![]() | Futurecraft / Open / Close / Installing / Warp |
SF-Machine | IN_SFMachine05_B_St | Stereo | ![]() | Futurecraft / Installing / Warp / Transfer |
SF-Machine | IN_SFMachine05_C_St | Stereo | ![]() | Futurecraft / Lighting / Warp / Transfer |
SF-Machine | IN_SFMachine06_A_St | Stereo | ![]() | Futurecraft / Engine (vroom) / Warp |
SF-Machine | IN_SFMachine06_B_St | Stereo | ![]() | Futurecraft / Engine (vroom) / Warp |
SF-Machine | IN_SFMachine06_C_St | Stereo | ![]() | Futurecraft / Engine (vroom) / Warp |
SF-Machine | IN_SFMachine07_A_St | Stereo | ![]() | Futurecraft / Engine (sudden start) / Warp |
SF-Machine | IN_SFMachine07_B_St | Stereo | ![]() | Futurecraft / Engine (sudden start) / Warp |
SF-Machine | IN_SFMachine07_C_St | Stereo | ![]() | Futurecraft / Engine (sudden start) / Warp |
Tape | IN_FastForward_A_Loop | Mono | ![]() | Fast forward like analog tape |
Tape | IN_FastForward_B_Loop | Mono | ![]() | Fast forward like analog tape |
Category | File Name | St/Mn | loop | Description |
---|---|---|---|---|
Boot | IN-EF_Boot_A_St | Stereo | ![]() | Boot / Engine |
Boot | IN-EF_Boot_B_St_Loop | Stereo | ![]() | Boot / Engine (chug and thump) |
Boot | IN-EF_Boot_C_St_Loop | Stereo | ![]() | Boot / Engine (chug and thump) |
Combining | IN-EF_Combining01_A_St | Stereo | ![]() | Combining / Foot steps (Japanese Robot animation) |
Combining | IN-EF_Combining01_B_St | Stereo | ![]() | Combining / Foot steps (Japanese Robot animation) |
Combining | IN-EF_Combining02_A_St | Stereo | ![]() | Attachment (Classic Japanese SF animation) |
Combining | IN-EF_Combining02_B_St | Stereo | ![]() | Attachment (Classic Japanese SF animation) |
Combining | IN-EF_Combining03_A_St | Stereo | ![]() | Transformers (Classic Japanese SF animation) |
Combining | IN-EF_Combining03_B_St | Stereo | ![]() | Transformers (Classic Japanese SF animation) |
Combining | IN-EF_Combining04_A_St | Stereo | ![]() | Trademark pose (Classic Japanese SF animation) |
Combining | IN-EF_Combining04_B_St | Stereo | ![]() | Trademark pose (Classic Japanese SF animation) |
Computer | IN-EF_Computer_A_St_Loop | Stereo | ![]() | Old school computer sound |
Computer | IN-EF_Computer_B_St_Loop | Stereo | ![]() | Computer sound (line broken) |
Computer | IN-EF_Computer_C_St | Stereo | ![]() | Computer sound (breakdown / stop) |
Computer | IN-EF_Robot01_A | Stereo | ![]() | Voice for robot |
Computer | IN-EF_Robot01_B | Stereo | ![]() | Voice for robot |
Computer | IN-EF_Robot01_C | Stereo | ![]() | Voice for robot |
Computer | IN-EF_Robot01_D | Stereo | ![]() | Voice for robot |
Computer | IN-EF_Robot02_A | Stereo | ![]() | Voice for robot |
Computer | IN-EF_Robot02_B | Stereo | ![]() | Voice for robot |
Computer | IN-EF_Robot02_C | Stereo | ![]() | Voice for robot |
Computer | IN-EF_Robot02_D | Stereo | ![]() | Voice for robot |
Computer | IN-EF_Robot02_E | Stereo | ![]() | Voice for robot |
Computer | IN-EF_Robot02_F | Stereo | ![]() | Voice for robot |
Computer | IN-EF_Robot02_G | Stereo | ![]() | Voice for robot |
Computer | IN-EF_Robot02_H | Stereo | ![]() | Voice for robot |
Computer | IN-EF_Robot02_I | Stereo | ![]() | Voice for robot |
Explosion | IN-EF_Explosion_A_St | Stereo | ![]() | Explosion |
Explosion | IN-EF_Explosion_B_St | Stereo | ![]() | Explosion |
Explosion | IN-EF_Explosion_C_St_Loop | Stereo | ![]() | Explosion and rumbling |
Explosion | IN-EF_Firecrackers_A | Stereo | ![]() | Firecrackers |
Explosion | IN-EF_Firecrackers_B | Stereo | ![]() | Firecrackers |
Explosion | IN-EF_Firecrackers_C | Stereo | ![]() | Firecrackers |
Explosion | IN-EF_Firecrackers_E_St | Stereo | ![]() | Continuous bursting sound of firecrackers |
Gun | IN-EF_MachineGun_A | Stereo | ![]() | Gun (one shot) / Hit |
Gun | IN-EF_MachineGun_A_Loop | Stereo | ![]() | Machine gun (rapid-fire) |
Gun | IN-EF_MachineGun_B | Stereo | ![]() | Gun (one shot) / Hit |
Gun | IN-EF_MachineGun_B_Loop | Stereo | ![]() | Machine gun (rapid-fire) |
Gun | IN-EF_MachineGun_C | Stereo | ![]() | Gun (one shot) / Hitt |
Gun | IN-EF_MachineGun_C_Loop | Stereo | ![]() | Machine gun (rapid-fire) |
Gun | IN-EF_MachineGun_D | Stereo | ![]() | Gun (one shot) / Hit |
Gun | IN-EF_MachineGun_D_Loop | Stereo | ![]() | Machine gun (rapid-fire) |
Laser | IN-EF_Laser01_A | Stereo | ![]() | Laser beam (one shot) |
Laser | IN-EF_Laser01_A_Loop | Stereo | ![]() | Laser beam |
Laser | IN-EF_Laser01_B | Stereo | ![]() | Laser beam (one shot) |
Laser | IN-EF_Laser01_B_Loop | Stereo | ![]() | Laser beam |
Laser | IN-EF_Laser02_A | Stereo | ![]() | Laser beam (one shot) |
Laser | IN-EF_Laser02_A_Loop | Stereo | ![]() | Laser beam |
Laser | IN-EF_Laser02_B | Stereo | ![]() | Laser beam (one shot) |
Laser | IN-EF_Laser02_B_Loop | Stereo | ![]() | Laser beam |
Laser | IN-EF_Laser02_C | Stereo | ![]() | Laser beam (one shot) |
Laser | IN-EF_Laser02_C_Loop | Stereo | ![]() | Laser beam |
Laser | IN-EF_Laser02_D | Stereo | ![]() | Laser beam (one shot) |
Laser | IN-EF_Laser02_D_Loop | Stereo | ![]() | Laser beam |
Machine | IN-EF_Helicopter_A_St_Loop | Stereo | ![]() | Propeller sound by helicopter |
Machine | IN-EF_Helicopter_B_St_Loop | Stereo | ![]() | Propeller sound by helicopter |
Machine | IN-EF_Propeller_A_St_Loop | Stereo | ![]() | Propeller or engine sound by airplane |
Machine | IN-EF_Propeller_B_St_Loop | Stereo | ![]() | Propeller or engine sound by airplane |
Machine | IN-EF_Train_A_Loop_St | Stereo | ![]() | Locomotive / Steam machine |
Machine | IN-EF_Train_B_Loop_St | Stereo | ![]() | Train (bang and clank) |
Radio waves | IN-EF_Fuse01_St_Loop | Stereo | ![]() | Ignite the fuse / Wire breakage |
Radio waves | IN-EF_Fuse02_A_Loop | Stereo | ![]() | Ignite the fuse / Wire breakage |
Radio waves | IN-EF_Fuse02_B_Loop | Stereo | ![]() | Ignite the fuse / Wire breakage |
Radio waves | IN-EF_Wireless_A_Loop | Stereo | ![]() | Wireless / Morse code |
Radio waves | IN-EF_Wireless_B_Loop | Stereo | ![]() | Wireless / Morse code |
Shot / Hit | IN-EF_Shooting01_A | Stereo | ![]() | Shooting game sound (laser shot / hit) |
Shot / Hit | IN-EF_Shooting01_B | Stereo | ![]() | Shooting game sound (laser shot / hit) |
Shot / Hit | IN-EF_Shooting01_C | Stereo | ![]() | Shooting game sound (laser shot / hit) |
Shot / Hit | IN-EF_Shooting02_A | Stereo | ![]() | Shooting game sound (soft hit) |
Shot / Hit | IN-EF_Shooting02_B | Stereo | ![]() | Shooting game sound (soft hit) |
Shot / Hit | IN-EF_Shooting02_C | Stereo | ![]() | Shooting game sound (soft hit) |
Shot / Hit | IN-EF_Shooting02_D | Stereo | ![]() | Shooting game sound (soft hit) |
Shot / Hit | IN-EF_Shooting03_A | Stereo | ![]() | Shooting game sound (hard hit) / Bomb |
Shot / Hit | IN-EF_Shooting03_B | Stereo | ![]() | Shooting game sound (hard hit) / Bomb |
Shot / Hit | IN-EF_Shooting03_C | Stereo | ![]() | Shooting game sound (hard hit) / Bomb |
Shot / Hit | IN-EF_Shooting03_D | Stereo | ![]() | Shooting game sound (hard hit) / Bomb |
SF-Machine | IN-EF_OpenClose_A | Stereo | ![]() | Open / Close / Installing / Removal |
SF-Machine | IN-EF_OpenClose_B | Stereo | ![]() | Open / Close / Installing / Removal |
SF-Machine | IN-EF_SFMachine01_A_St | Stereo | ![]() | Lighting / Startup / Respoinse |
SF-Machine | IN-EF_SFMachine01_B_St | Stereo | ![]() | Lighting / Startup / Respoinse |
SF-Machine | IN-EF_SFMachine02_A_St | Stereo | ![]() | Installing / Warp / Transfer |
SF-Machine | IN-EF_SFMachine02_B_St | Stereo | ![]() | Lighting / Startup / Respoinse / Transfer |
SF-Machine | IN-EF_SFMachine03_St | Stereo | ![]() | Installing / Warp / Transfer |
SF-Machine | IN-EF_SFMachine04_A_St | Stereo | ![]() | Futurecraft / Open / Close / Installing |
SF-Machine | IN-EF_SFMachine04_B_St | Stereo | ![]() | Futurecraft / Open / Close / Installing |
SF-Machine | IN-EF_SFMachine04_C_St | Stereo | ![]() | Futurecraft / Open / Close / Installing |
SF-Machine | IN-EF_SFMachine04_D_St | Stereo | ![]() | Futurecraft / Open / Close / Installing |
SF-Machine | IN-EF_SFMachine04_E_St | Stereo | ![]() | Futurecraft / Open / Close / Installing |
SF-Machine | IN-EF_SFMachine04_F_St | Stereo | ![]() | Futurecraft / Open / Close / Installing |
SF-Machine | IN-EF_SFMachine05_A_St | Stereo | ![]() | Futurecraft / Open / Close / Installing / Warp |
SF-Machine | IN-EF_SFMachine05_B_St | Stereo | ![]() | Futurecraft / Installing / Warp / Transfer |
SF-Machine | IN-EF_SFMachine05_C_St | Stereo | ![]() | Futurecraft / Lighting / Warp / Transfer |
SF-Machine | IN-EF_SFMachine06_A_St | Stereo | ![]() | Futurecraft / Engine (vroom) / Warp |
SF-Machine | IN-EF_SFMachine06_B_St | Stereo | ![]() | Futurecraft / Engine (vroom) / Warp |
SF-Machine | IN-EF_SFMachine06_C_St | Stereo | ![]() | Futurecraft / Engine (vroom) / Warp |
SF-Machine | IN-EF_SFMachine07_A_St | Stereo | ![]() | Futurecraft / Engine (sudden start) / Warp |
SF-Machine | IN-EF_SFMachine07_B_St | Stereo | ![]() | Futurecraft / Engine (sudden start) / Warp |
SF-Machine | IN-EF_SFMachine07_C_St | Stereo | ![]() | Futurecraft / Engine (sudden start) / Warp |
Tape | IN-EF_FastForward_A_Loop | Stereo | ![]() | Fast forward like analog tape |
Tape | IN-EF_FastForward_B_Loop | Stereo | ![]() | Fast forward like analog tape |
Category | File Name | St/Mn | loop | Description |
---|---|---|---|---|
Boot | IN_Boot_B_St_NonLoop | Stereo | ![]() | Boot / Engine (chug and thump) |
Boot | IN_Boot_C_St_NonLoop | Stereo | ![]() | Boot / Engine (chug and thump) |
Computer | IN_Computer_A_St_NonLoop | Stereo | ![]() | Old school computer sound |
Computer | IN_Computer_B_St_NonLoop | Stereo | ![]() | Computer sound (line broken) |
Explosion | IN_Explosion_C_St_NonLoop | Stereo | ![]() | Explosion and rumbling |
Gun | IN_MachineGun_A_NonLoop | Mono | ![]() | Machine gun (rapid-fire) |
Gun | IN_MachineGun_B_NonLoop | Mono | ![]() | Machine gun (rapid-fire) |
Gun | IN_MachineGun_C_NonLoop | Mono | ![]() | Machine gun (rapid-fire) |
Gun | IN_MachineGun_D_NonLoop | Mono | ![]() | Machine gun (rapid-fire) |
Laser | IN_Laser01_A_NonLoop | Mono | ![]() | Laser beam |
Laser | IN_Laser01_B_NonLoop | Mono | ![]() | Laser beam |
Laser | IN_Laser02_A_NonLoop | Mono | ![]() | Laser beam |
Laser | IN_Laser02_B_NonLoop | Mono | ![]() | Laser beam |
Laser | IN_Laser02_C_NonLoop | Mono | ![]() | Laser beam |
Laser | IN_Laser02_D_NonLoop | Mono | ![]() | Laser beam |
Machine | IN_Helicopter_A_St_NonLoop | Stereo | ![]() | Propeller or engine sound by airplane |
Machine | IN_Helicopter_B_St_NonLoop | Stereo | ![]() | Propeller or engine sound by airplane |
Machine | IN_Propeller_A_St_NonLoop | Stereo | ![]() | Propeller sound by airplane |
Machine | IN_Propeller_B_St_NonLoop | Stereo | ![]() | Propeller sound by airplane |
Machine | IN_Train_A_NonLoop_St | Stereo | ![]() | Locomotive / Steam machine |
Machine | IN_Train_B_NonLoop_St | Stereo | ![]() | Train (bang and clank) |
Radio waves | IN_Fuse01_St_NonLoop | Stereo | ![]() | Ignite the fuse / Wire breakage |
Radio waves | IN_Fuse02_A_NonLoop | Mono | ![]() | Ignite the fuse / Wire breakage |
Radio waves | IN_Fuse02_B_NonLoop | Mono | ![]() | Ignite the fuse / Wire breakage |
Radio waves | IN_Wireless_A_NonLoop | Mono | ![]() | Wireless / Morse code |
Radio waves | IN_Wireless_B_NonLoop | Mono | ![]() | Wireless / Morse code |
Tape | IN_FastForward_A_NonLoop | Mono | ![]() | Fast forward like analog tape |
Tape | IN_FastForward_B_NonLoop | Mono | ![]() | Fast forward like analog tape |
Category | File Name | St/Mn | NonLoop | Description |
---|---|---|---|---|
Boot | IN-EF_Boot_B_St_NonLoop | Stereo | ![]() | Boot / Engine (chug and thump) |
Boot | IN-EF_Boot_C_St_NonLoop | Stereo | ![]() | Boot / Engine (chug and thump) |
Computer | IN-EF_Computer_A_St_NonLoop | Stereo | ![]() | Old school computer sound |
Computer | IN-EF_Computer_B_St_NonLoop | Stereo | ![]() | Computer sound (line broken) |
Explosion | IN-EF_Explosion_C_St_NonLoop | Stereo | ![]() | Explosion and rumbling |
Gun | IN-EF_MachineGun_A_NonLoop | Stereo | ![]() | Machine gun (rapid-fire) |
Gun | IN-EF_MachineGun_B_NonLoop | Stereo | ![]() | Machine gun (rapid-fire) |
Gun | IN-EF_MachineGun_C_NonLoop | Stereo | ![]() | Machine gun (rapid-fire) |
Gun | IN-EF_MachineGun_D_NonLoop | Stereo | ![]() | Machine gun (rapid-fire) |
Laser | IN-EF_Laser01_A_NonLoop | Stereo | ![]() | Laser beam |
Laser | IN-EF_Laser01_B_NonLoop | Stereo | ![]() | Laser beam |
Laser | IN-EF_Laser02_A_NonLoop | Stereo | ![]() | Laser beam |
Laser | IN-EF_Laser02_B_NonLoop | Stereo | ![]() | Laser beam |
Laser | IN-EF_Laser02_C_NonLoop | Stereo | ![]() | Laser beam |
Laser | IN-EF_Laser02_D_NonLoop | Stereo | ![]() | Laser beam |
Machine | IN-EF_Helicopter_A_St_NonLoop | Stereo | ![]() | Propeller or engine sound by airplane |
Machine | IN-EF_Helicopter_B_St_NonLoop | Stereo | ![]() | Propeller or engine sound by airplane |
Machine | IN-EF_Propeller_A_St_NonLoop | Stereo | ![]() | Propeller sound by airplane |
Machine | IN-EF_Propeller_B_St_NonLoop | Stereo | ![]() | Propeller sound by airplane |
Machine | IN-EF_Train_A_NonLoop_St | Stereo | ![]() | Locomotive / Steam machine |
Machine | IN-EF_Train_B_NonLoop_St | Stereo | ![]() | Train (bang and clank) |
Radio waves | IN-EF_Fuse01_St_NonLoop | Stereo | ![]() | Ignite the fuse / Wire breakage |
Radio waves | IN-EF_Fuse02_A_NonLoop | Stereo | ![]() | Ignite the fuse / Wire breakage |
Radio waves | IN-EF_Fuse02_B_NonLoop | Stereo | ![]() | Ignite the fuse / Wire breakage |
Radio waves | IN-EF_Wireless_A_NonLoop | Stereo | ![]() | Wireless / Morse code |
Radio waves | IN-EF_Wireless_B_NonLoop | Stereo | ![]() | Wireless / Morse code |
Tape | IN-EF_FastForward_A_NonLoop | Stereo | ![]() | Fast forward like analog tape |
Tape | IN-EF_FastForward_B_NonLoop | Stereo | ![]() | Fast forward like analog tape |